<RUN GAME THEN CLICK ON THE ARROWS BUTTON ON THE BOTTOM RIGHT OF THE GAME WINDOW TO PLAY FULLSCREEN>



Feel free to...

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Bug reports. Please report bugs either by email or in the comments below.

The game was made to be downloadable, so I recommend you download the zip file and play it offline. The resolution is better and the text is easier to read.

I also provide a browser version for those who do not like to download stuff. The browser version requires extensive testing that I did not have the time to carry out during the jam period. It seems to work ok, but you may encounter some glitches while playing it. For instance, I couldn't get emojis to work in the browser version, which is a bit of a pity.

I HAVE ADDED A WALKTHROUGH TO THE DOWNLOADS SECTION.




Updated 3 days ago
Published 12 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorthistlestudios
GenreInteractive Fiction
Made withGodot
TagsAtmospheric, Crime, Detective, Indie, Mystery, Noir, Story Rich, suspense, Text based
Average sessionA few hours
LanguagesEnglish
InputsMouse
LinksTwitter/X

Download

Download
DGT.rar 61 MB
Download
Walthrough.pdf 435 kB

Install instructions

Download the zip file to your hard drive and extract the executable to play.

Comments

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If you can't draw, then don't use AI.  you can use gacha life or something than ai. like you word hard to mak this game, but because the AI art. it makes the game bad

Thanks for taking the time to comment. 

Many good games out there use AI, including some in this jam, so I don't think AI art makes a game 'good' or 'bad'. As far as I'm concerned AI is just another game development tool. :)

But I do appreciate your opinion. I did put a lot of time into making this game, so I hope at least you enjoyed playing it. :)

(+1)

Thanks very much for your comment. English is not my mother tongue and this was quite a big project to tackle alone, so AI really helped me get it finished. Mind you, I did edit a lot of the text to make the story consistent. The same goes for the art. It took me quite some effort to develop a consistent style across the game. :)

Regarding the creativity, I think the main thing is how you develop your mystery and the way you design the hints to provide an enjoyable experience for the player. In the end, that's what mattered to me: to provide a game I would enjoy playing myself (if I didn't know the solution already).  :)

(+1)

its kind of weird that you used AI for writing in a game jam about writing, like wheres the creativity?

OSZAR »